Pokemon Legends: Arceus will be released in Early 2022 for the Nintendo Switch. The Pokemon Company also revealed Pokemon Legends: Arceus, a brand new open-world Pokemon title that seems to have some similarities to The Legend of Zelda: Breath of the Wild. Pokemon Brilliant Diamond & Shining Pearl will be released in Late 2021 on Nintendo Switch. The Switch version went with a chibi art-style the harcons back to the little sprites on the DS, but otherwise everything is shiny and new including the battles between Pokemon. This gives us the perfect excuse to put both versions of the two games side-by-side to see just how far we've come.Īs you might have guessed the DS and Switch versions don’t look similar at all. Now, Nintendo and The Pokemon Company are inviting us to take a trip down memory lane again with Pokemon Brilliant Diamond and Shining Pearl, which are remakes of the classic DS titles. Instead, we indulged in some Pokemon nostalgia with games like Pokemon HeartGold & Soulsilver-so it wasn’t completely empty. The games were released four years after the previous entry, Pokemon Ruby & Sapphire, and we wouldn’t get the next generation, Pokemon Black and White, for another four years. Pokemon Diamond and Pearl are almost 15 years old, having originally launched for Nintendo DS in September 2006 in Japan. Pokemon Brilliant Diamond & Shining Pearl have officially been revealed! To celebrate we go back and compare the newly revealed footage in the trailers to the original Diamond & Pearl gameplay in this side by side comparison video! You can use our IV calculator to figure out the possible IVs for your Pokemon.Pokemon Brilliant Diamond & Shining Pearl Trailer Comparison - Switch vs DS Then, we can use information from a Pokemon's appraisal to eliminate many IV options. We can use either equation to try integer values from 0 to 15 for Individual_Defense or Individual_Attack (whichever we're missing on the right side of the equation) in order to get all the possible legal pairs of values.
Individual_Defense = (CP / ((Base_Attack + Individual_Attack) * (Base_Stamina + Individual_Stamina)^(0.5) * CPM^2 / 10))^2 - Base_Defense.Individual_Attack = (CP / ((Base_Defense + Individual_Defense)^0.5 * (Base_Stamina + Individual_Stamina)^(0.5) * CPM^2 / 10)) - Base_Attack.We can plug in values for everything except for Attack and Defense IVs, and then rearrange the equations: CP = ((Base_Attack + Individual_Attack) * ((Base_Defense + Individual_Defense)^0.5 * (Base_Stamina + Individual_Stamina)^0.5 * CPM^2) / 10.HP only varies on CP multiplier and Stamina IV.Īs such, the only way to get Attack and Defense IVs is to just try values until they are legal. Handgun Hero lets you visually compare any two handguns side-by-side. CP and CP per power up vary independent from any IVs whatsoever, only varying on CP multiplier. Giant Elk Size Comparison To Human Prehistoric Wildlife. The displays include Aerodactly, which is inspired by the flying Pterodactyl, and the adorable Tyrannosaurus Rex-inspired Tyrunt. Images shared by InternetMuseum on Twitter give a glimpse inside the monster museum, which places Pokmon skeletons side-by-side with their real-world inspirations for comparison. Since the only information we can get from a Pokémon stats page are CP, CP per power up, and HP, this actually isn't enough information to solve for Attack and Defense IVs. The touring exhibit is currently traveling throughout Japan, with the showcase recently reaching Tokyo as its third destination. Trying this out across multiple CP Multiplier values from its table, we get the following: Level CP per Power Up = CP * Half_Difference_of_Squared_Values / CPM^2.CP per Power Up / Half_Difference_of_Squared_Values = CP / CPM^2.
CP per Power Up / Half_Difference_of_Squared_Values =((A * D^0.5 * S^0.5) / 10).CP per Power Up =((A * D^0.5 * S^0.5) / 10)(Half_Difference_of_Squared_Values).Using this equation with the original CP equation, we can cancel out a Pokémon's unknown stats: This also gives us CP Multiplier at half levels: CP per Power Up =(A * D^0.5 * S^0.5 * Half_Difference_of_Squared_Values) / 10.Since every two power ups is one level, we can determine CP per power up ( power up costs here):